Composite Men

Composite Man
Living Construct
Medium
Speed 30 ft
+2 Con, -2 Wis
Immune: Poison, Sleep, Paralysis, disease, nausea, fatigue, exhaustion, sickened condition, energy drain.
Cannot heal lethal or nonlethal damage normally; requires repairs.
Vulnerable to spells that affect constructs, humanoids, and items.
When at 0 HP, staggered. When below 0, but above – (Con), inert. When at or below – (Con), destroyed and must be raised or resurrected (which is possible).
No need to eat, breathe or sleep, but may eat or drink to gain magical effects. Must rest 8 hours to regain spells.
Composite Plating: +3 Armor Bonus, 5% Spell Failure Chance, takes up armor slot, can be enhanced and enchanted like normal armor, treat as Light Armor.
(Alt) Unarmored Body: No Armor bonus, Spell Failure Chance, nothing to take up armor slot. Gains +2 Acrobatics, Climb, & Swim instead.

Feats

  • Mithral Body: +5 Armor Bonus, +5 Max Dex, -2 Armor Check Penalty, 15% Arcane Spell Failure Chance, still treated as Light Armor. Must be taken at Level 1 during Character Creation.
  • Adamantine Body: +8 Armor Bonus, +1 Max Dex, Damage Reduction 2/adamantine, base land speed is reduced to 20 feet, you are considered to be wearing heavy armor, –5 Armor Check Penalty(Acrobatics, Climb, Escape Artist, Sleight of Hand, Stealth, and Swim), and an arcane spell failure chance of 35%. Must be taken at Level 1 during Character Creation.
  • Ironwood Body: +4 Armor Bonus, Damage Reduction 2/slashing, +4 maximum Dex, –3 Armor Check Penalty(Acrobatics, Climb, Escape Artist, Sleight of Hand, Stealth, and Swim), considered light armor, and an arcane spell failure chance of 20%. May be utilized by Druids. Must be taken at Level 1 during Character Creation.

Composite Men

The Dark Bargain Xantol67 Xantol67